Concepting Spaceships for Film & Games
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 1h 43m | 1.11 GB
Genre: eLearning | Language: English
3D-Coat is used for the initial block-out of the shapes before Joe takes the design into ZBrush for more detailed hard-surface modeling work, and where the design really comes to life. Joe explains how you can utilize ZBrush in concept art for quickly upgrading designs that can be presented from all angles.
Whether you work or aspire to work in movies or games, this workshop teaches you how to create perfectly controlled and detailed designs suitable for production. Joe also discusses how you can take steps to optimize your concepts so they are as close to the final product as possible.
As well as learning Joe's workflow for creating portfolio-worthy turntables, you'll develop a sound understanding of the importance of form, balance, and curves in your designs. You'll also gain a better understanding of how your color choices impact your designs and how to maintain flexibility throughout the design process.
Accompanying this workshop is a collection of Joe's 3D-Coat, ZBrush, KeyShot, and Photoshop files, to assist with your learning experience.
Code:
https://www.thegnomonworkshop.com/tutorials/concepting-spaceships-for-film-games